Hidden Fangs of Revenge
Spell Quick

Hidden Fangs of Revenge

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Neither player can activate cards or effects in response to this card's activation. When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate that attack, then, if any Monster Cards were destroyed by this effect and sent to the GY, choose 1 and destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster's DEF, then it becomes the End Phase. You can only activate 1 "Hidden Fangs of Revenge" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 53
Deck 50

Hidden Fangs of Revenge — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 50 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Negation/Interaction

Why it scores here

The card converts into a conditional attack negation plus a possible mass removal of weak monsters, but only after the controller spends two of their own Set cards, which is a steep cost in card economy. Its no-response clause and once-per-turn name restriction make the interaction reliable when it resolves, and the 9-deck sample (7 in Artifact, mostly 3 copies) confirms it is a real, practical tech rather than a forgotten pick. The high usage rate does not add points on its own, and the absence of any combo data keeps combo conversion and deck synergy near the middle.

Axis scores

Axis Score Evidence
Accessibility 55 Quick-Play Spell that is live in hand, but it needs two Set cards in the Spell/Trap zone to activate, so it is conditionally live (inferred from text; deck count shows it is routinely run, 9 decks) (verified/observed).
Combo & Conversion 35 No combo boards recorded, so conversion is text-only: the negate plus conditional destruction is a fair board swing but not a one-card path into a full board (inferred).
Resource Economy 30 Costs two Set cards to gain one negated attack and possibly some destroyed monsters, so net card advantage is negative unless several weak monsters are destroyed (verified text, inferred net).
Effect & Interaction 65 Negates an attack and can wipe opponent monsters with ATK at or below the destroyed monster's DEF, and its no-response clause blocks chain answers (verified text).
Material Utility 5 A Spell card with no monster body, so it provides no material value (verified frame type).
Resilience & Flexibility 50 The no-response clause protects activation, but the card is dead without Set cards and is limited to once per turn (verified text, inferred).
Deck-Building Efficiency 55 Three copies run in five of nine decks with no garnet or lock noted, but it takes a slot and needs Set-card setup (observed decks, verified text).

Calculation

Weight profile: Removal / Negation profile applied as a single profile; secondary Negation/Interaction has no separate weight row, so no blend.. Intrinsic ≈ 53, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates a monster's attack and can destroy weaker monsters in one activation
  • No-response clause means the opponent cannot chain to stop activation
  • Generic enough to slot into more than one home (3 archetypes in the sample)
  • Typically run at 3 copies with no garnet or lock restriction

Weaknesses

  • Costs two Set cards, so card economy is poor unless the mass-destruction branch triggers
  • The destruction branch only hits monsters with ATK at or below the destroyed monster's DEF
  • Once per turn by name and dead without Set cards
  • No recorded combo data, so its board-building role is unproven

Counters / choke points

  • The no-response clause blocks chain responses, so disruption has to happen before activation (inferred from text).

Best use

Removal / Negation. Decks: Artifact. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: Set-card cost, attack negation, ATK-versus-DEF destruction, no-response clause, once-per-turn name restriction; 9 decks run it; 3 copies in 5 of 9; 7 of 9 in the Artifact archetype
  • Observed: Artifact partners co-occur in 77.8% of decks (7 of 9); Average 2.33 copies per deck
  • Inferred: Conditionally live in hand because two Set cards are needed; Net card advantage is negative unless the destruction branch triggers
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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